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Project Description

KLib Engine is a 2D Game engine for the Microsoft XNA Framework.

The Goals of KLib Engine are to make many useful features and tools including a physics engine, scene graph, particle engine, post-processing effects, input management and more!

Currently KLib Engine consists of the Engine, and a separate editor program.

KLib Engine supports both PC and Xbox 360, and is currently a Work in Progress.


  • A Graphics Card with at least Shader Model 2.0
  • Engine
  • Editor/Dev Tools

Last edited Oct 6, 2008 at 11:18 PM by Khalos, version 5